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Given that he's a reporter, it's puzzling and laughable that the delivery of Hawkins' radio-broadcasted motivational speeches during the Warsaw Uprising is painfully flat.
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One notable setting is a colorful, sun-drenched French countryside that echoes the opening scene from Inglourious Basterds. And while Enemy Front follows the location-hopping flow common in many shooters, Hawkins' European tour is a believable one because it doesn't shoehorn missions in Italy, North Africa, or anywhere east of Poland. He's a one-man army for only a handful of missions the rest of the time, he's either partnered with an operative or part of a large squad. It's a bad sign when loading screens are the most eye-catching parts of a game.Īt first, it's easy to go along with the premise of playing an American-journalist-turned-freedom-fighter named Robert Hawkins. Yet this is a glamorized, false impression, which is all the more unfortunate given that it has been a while since we've had a notable WWII first-person shooter (not counting Wolfenstein: The New Order). You're given the impression that Enemy Front's gameplay will let you experience these dynamic moments. As the camera slowly flies around these scenes frozen in time, you soak in the mayhem: a swarm of Nazis in aggressive poses, gunfire and muzzle flashes filling the screen, and emotional civilians running for cover. The executive producer is now Steve Hart.Enemy Front's loading screens depict fictionalized, up-close, and chaotic moments from various battles of World War II. Stewart Black was the original producer of the game, but has since left. From its inception, Enemy Front has had many features added and cut, the most notable cuts being a large level based on the evacuation at Dunkirk, the removal of a customisable health system which allowed the player to choose between regenerating health or medical packs distributed around levels and the removal of the Lanchester submachine gun featured in several trailers and other promotional material, being touted as one of the game's "signature weapons". It moved to late 2013, then to spring 2014, before being released on June 10 in the USA. The game was originally set to be released in late 2012, but then delayed to early 2013. It has had a long development cycle, first being announced in 2011. The game was developed by Polish studio CI Games. The game features three modes – Deathmatch, Team Deathmatch and Radio Transmission. Intense Combat, Sniping, Stealth and Sabotage – all are viable approaches for the player, maximizing player engagement and replayability.Īgainst the visceral backdrop of breathtaking European locales, the player takes on the role of American war correspondent Robert Hawkins, as he fights hand in hand with Resistance Fighters opposing the Nazi juggernaut in France, Germany, Norway, and during the Warsaw Uprising." Multiplayer
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".the first truly modern WW2 FPS, featuring stunning visuals, open-ended levels and a richly interactive combat experience that breaks out of the standard model of highly linear scripted FPS experiences, giving the player full freedom to own their playing style. Text from the official website describes the game:
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The game has a large amount of focus put on the Warsaw Uprising, with almost half of the levels featuring it. It also visits theatres of war, such as Poland and Norway, which have remained largely untouched by mainstream western media and especially other World War II first-person shooters. The game is played through his flashbacks and will include real historical events, some of it highlighting Nazi atrocities committed in Europe. Along the way he finds help in the form of a Norwegian Commando, a German SOE agent and a femme fatale French Resistance fighter, also his Polish allies. Robert Hawkins is an American war correspondent who is caught up with various Resistance groups across Europe during the Second World War.